Kaboom Industry classes enhance the production experience. Topics range from history to promotion and are always relevant to the entertainment industry. 

These classes are included with Kaboom tuition. They are held on Thursday evenings from 7pm-8:30PM EST and will be open for registration on a first come, first served basis after acceptance into a production.


In this course, we will discuss the concepts around the relationship between music, the space it is played in, and the listener.  From Renaissance antiphonal brass to the broad soundscapes of Twentieth Century masterworks, we will analyze a wide range of genres, and ask such questions as, what is the significance of a work utilizing a specific environment?  Is that environment tangible or is it one from our imaginations?  Where does the composer fit themselves in this relationship between listener, space, and sound?  

While we will explore specific works with these questions, as well as others, our discussions will also revolve around the general concepts of performance, recording, and general listening, and how those may be affected by a similar analysis.


This course is designed to provide the musician with the knowledge and skills to enhance optimal performance throughout their careers. Emphasis will be on understanding the powerful impact of our thoughts/emotions/attitudes on our brain and sensory flow. Some of the latest HeartMath® stress management techniques and body awareness techniques will be introduced. The effectiveness of these techniques will be shown remotely using biofeedback technologies that show our physiological responses in real-time. The course will be divided into lectures and experiential group learning sessions done through Zoom breakout rooms. The Performance Prep Heart Lock-In Technique© will be introduced for working in group settings among participants.


It’s been said everyone can write, but not everyone can write well. When it comes to writing about the various elements that comprise the entertainment industry — whether it be music, film, television, or live performance, and the many artists who make the magic happen — not everyone has the ability to turn that skill into a fulltime profession.

In this class, we’ll discover what it takes to make your words stand out in the crowded field of writing about the creative arts. Here, you will actually interview a professional musician and also learn how to craft stories the editorial gatekeepers will want to share with their audiences — and even pay you for the privilege. You, the budding scribe, will discover how to cultivate your writing acumen in a professional manner that follows both form and function yet comes across in your own unique voice. In other words: Scribe ergo sum ego.


What is critical listening? Critical thinking? Who has musicianship? Learn how to be your own best critic and how to apply this knowledge to producing a recording. Learn how to effectively speak with your colleagues and fellow musicians and deliver criticism as means of collaboration. In music production you’ll be applying yourself as a listener, coach, and musical guide. Develop your skills and become the best version of yourself.


The sound world of video games is a complex, multi-layered, and essential part of the gaming experience. Music can convey a feeling of speed in driving games, build tension in suspense scenes give background to stories through the use of pop songs, or provide a sense of depth and presence to any world you are inhabiting. In this class, we’ll begin by exploring how music in media works with a quick romp through music and sound for film and television before moving on to the history of video game scoring.

Beginning with Pac-Man and Super Mario Bros. and moving all the way to current home consoles, online gaming, and chiptune compositions, the class will give a broad overview of how video game music has evolved in a short time, while also spending time on an in-depth discussion of the games that have influenced the way we play and hear games today.


Acoustics of Music | Physics of Sound is of interest to the music student, the working musician, the science student, and the working scientist and engineer. They may be interested in how musical scales are constructed on fixed- and variable-pitch instruments, and how to make decisions about scale note placement from studies of music and composers. 

A scientist or engineer needs to understand waves in the air and on vibrating strings and how sounds are perceived. These concepts in turn lead to how sounds are encoded on radio signals and on digital media, and how a sound might be described mathematically. The design and function of microphones, speakers, sound amplifiers and speakers, and of musical performance spaces are also in the interest area of the scientist or engineer who likes music and has music skills.