Kaboom Industry classes enhance the production experience. Topics range from history to promotion and are always relevant to the entertainment industry. 

These classes are included with Kaboom tuition. They are held on Thursday evenings from 7pm-8:30PM EST and will be open for registration on a first come, first served basis after acceptance into a production.

DO YOU HEAR WHAT I HEAR?

TAUGHT BY: Thomas C. Moore

What is critical listening? Critical thinking? Who has musicianship? Learn how to be your own best critic and how to apply this knowledge to producing a recording. Learn how to effectively speak with your colleagues and fellow musicians and deliver criticism as means of collaboration. In music production you’ll be applying yourself as a listener, coach, and musical guide. Develop your skills and become the best version of yourself.

SCORING THE VIDEO GAME WORLD

TAUGHT BY: DR. DANIEL GOLDMARK and DR. Kate Rogers

The sound world of video games is a complex, multi-layered, and essential part of the gaming experience. Music can convey a feeling of speed in driving games, build tension in suspense scenes give background to stories through the use of pop songs, or provide a sense of depth and presence to any world you are inhabiting. In this class, we’ll begin by exploring how music in media works with a quick romp through music and sound for film and television before moving on to the history of video game scoring.

Beginning with Pac-Man and Super Mario Bros. and moving all the way to current home consoles, online gaming, and chiptune compositions, the class will give a broad overview of how video game music has evolved in a short time, while also spending time on an in-depth discussion of the games that have influenced the way we play and hear games today.

ACOUSTICS OF MUSIC, PHYSICS OF SOUND

TAUGHT BY: DR. DAVID KAZDAN

Acoustics of Music | Physics of Sound is of interest to the music student, the working musician, the science student, and the working scientist and engineer. They may be interested in how musical scales are constructed on fixed- and variable-pitch instruments, and how to make decisions about scale note placement from studies of music and composers. 

A scientist or engineer needs to understand waves in the air and on vibrating strings and how sounds are perceived. These concepts in turn lead to how sounds are encoded on radio signals and on digital media, and how a sound might be described mathematically. The design and function of microphones, speakers, sound amplifiers and speakers, and of musical performance spaces are also in the interest area of the scientist or engineer who likes music and has music skills.